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Druid

Keepers of the world and masters of nature with a diverse array of abilities.
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Hunter

Deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles.
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Mage

Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies.

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Paladin

Guardians of the Holy Light, bolstering their allies with holy auras and blessing to protect and enhance their powers.

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Priest

Masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades.

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Rogue

Masters of stealth and assassination, passing by enemies unseen and striking from the shadows.

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Shaman

Spiritual leaders of their tribes and clans using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.

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Warlock

Masters of shadow, flame, and demonic powers plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy and summoning demons to aid them in combat.

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Warrior

Raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm.

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